Beskrivning
This workshop requires no prior knowledge of game design. In it, workshop participant will be taught a popular card or board game, and then go through the steps of making a 'paper prototype' of that game. They will, in groups, play that prototype and then make changes of their own design before playing those too.
Participants will get to explore which of their changes are fun, which aren't, and we'll sum up at the end with ways to work out why they felt they way they did about their game design experiments and the limits of paper prototyping as a technique.
The workshop takes about 60 minutes and you can join every hour on the hour.
Medverkande
Michael Heron, Dr, CSE, University of Gothenburg / Chalmers University of Technology
Ämnen
Teknik och framtid
Tema
Nyckelord
Workshop
Platser
Världskulturmuseet
Södra vägen 54, 412 54 Göteborg.